ExTask
This project showcases four distinct enemy types, each with unique characteristics and behaviors. Despite their differences, all enemies are implemented using a shared, reusable codebase — demonstrating efficient object-oriented design and code scalability.
The page also includes screenshots for visual reference, along with links to other educational projects that highlight additional programming and game development skills.
Unity Play | Feed Animals game
Unity Play | Run and Jump game
Object Pooling method:
Challenge projects:
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