This project showcases four distinct enemy types, each with unique characteristics and behaviors. Despite their differences, all enemies are implemented using a shared, reusable codebase — demonstrating efficient object-oriented design and code scalability.


 The page also includes screenshots for visual reference, along with links to other educational projects that highlight additional programming and game development skills.


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Object Pooling method:

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Challenge projects:

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Published 22 days ago
StatusReleased
PlatformsHTML5
AuthorChuusaku
Made withUnity

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